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Deffkopta to Buggy!

A simple and easily repeatable conversion to turn your Deffkopta into a Rokkit Buggy.

Showing posts with label Dark Angels. Show all posts
Showing posts with label Dark Angels. Show all posts

Sunday, February 6, 2011

Tuesday, January 18, 2011

Dark Angels 1850

As many of you know already Dark Angels have the new fancy storm shields with a 3+ invulnerable save. So this has got me thinking on how I can change my existing Dark Angels army to enjoy a bit more of this happy hammer time.

I've seen some pretty radical lists floating out there with in the neighborhood of 25+ thunder hammer & storm shield terminators, and with cyclone missile launchers. And for me that is just too much shooting to give up, those storm bolters aren't much, but when your already out number your army can't simply for go the shooting phase.

Here is the list I plan on trying out:

Saturday, January 15, 2011

Thank you GW!

Games Workshop has update the Dark Angels codex with all the new goodies that the other Space Marine codexes have. Like 3+ invulnerable save storm shields and feel no pain apothecary.

Dark Angels FAQ

So with that change it really has me wanting to play test and try out potentially (maybe for 'Ard Boyz) a Dark Angels' Company Vet. Squad with something like:

10 Veterans with 8 Power Weapons 2 Power Fists and 10 Storm Shields!

It's crazy expensive weighing in at 470 points. With the power weapon guys having 4 attacks on the charge and 3 attacks for the power fists, it could be very fun.

This FAQ also makes Belial better as now he has access to a 3+ invulnerable save, he's still not great but something I might try out.

The change to the apothecary rules also make Belial special terminator squad all the more attractive as well.